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Display menu for asus republic of gamers
Display menu for asus republic of gamers












display menu for asus republic of gamers

The first is the difficulty in using the various HDR settings from game to game. However, there are two overriding shortfalls that persist over all my time with the XG32VQR. Covering ground quickly, flinching my vision from downsights to across the land, the smoothness is noticeable, certainly compared to a TV's 60Hz, and really shows the monitor's gaming pedigree. The refresh rate very much comes to the fore here but is also teamed with that crisp picture quality. Turning to Apex Legend to test a contemporary and fast game, I'm treated to the 144Hz-buttery smoothness that the XG32VQR proclaims.

display menu for asus republic of gamers

The crispness of features, details and characters in Metro Exodus was generally good, and consistently portrayed with great fidelity, too. There's a great contrast with anything that has color on screen, like in-game text, and this pops out well. Overall, the blacks here are deep, and the grays look decent in the Moscow metro system. Some of the images presented a graininess, and the edges of some UI elements were soft.Īll the Metro titles test monitors in a range of ways, from detail and fidelity in Exodus to contrasts, tones and dark colors and spaces in 2033 and Last Light. The HDR was present but less pronounced here, and upon closer scrutiny there were some sharpness issues too. From frantic encounters to leisurely landscape 'walks' the environments were well colored and lush, with lighter shades perhaps coming out best.

#Display menu for asus republic of gamers full#

One of these others was Ghost Recon Wildlands where the world was vivid and full of life. (This was a common theme in open world games, or at least open landscapes in worlds, and I tried a few to make sure of this-it generally seemed to be true over the course of them, and that constant tradeoff was a consistent quandary.) Bafflingly the monitor's FreeSync HDR was better here but then you immediately lost depth in color and contrast. A bit too dark, which is perhaps understandable given that HDR 400 is the minimum specification for HDR enabled monitors. The richness and depth in colour was seriously enjoyable stuff, particularly using the Asus HDR setting, even though this, in turn, made the overall image rather dark. First up I took a stroll around Ancient Greece in Assassin's Creed Odyssey. Turning to the games, I tried a decent handful: a mix of some recent big-hitters to test it with the latest and greatest, some particular titles that have visually-impressive environments, and a game or two that I'm currently playing as I'll be familiar with the pictures so am able to interrogate them closely. There's a significant warmth to them no matter what shades or tones are on display-though it does get into overly saturated territory at times-and the blacks are quite deep too. Turning on the monitor and hooking it up, the first thing that greets you is the richness and depth of all the colours. Coming in at the $599 / £599 price mark, it's not really a budget option nor a truly premium one. This is interesting as, while it's great to see HDR becoming increasingly common in gaming monitors, it's by no means a nailed-on success every time.

display menu for asus republic of gamers

Intriguingly, it also represents a step into the world of HDR and has a VESA DisplayHDR 400 certification. On top of those stats, it does pump out some extra attractive numbers: a 144Hz refresh rate for smoothness in picture and a 4ms response time for speedy play. Always a big player in the gaming monitor arena, and always having potential to appear on our best gaming monitor list, Asus has now delivered the ROG Strix XG32VQR: a 32-inch, 1800R curved screen with a VA panel that runs at 1440p.














Display menu for asus republic of gamers